Monday, April 17, 2006

3 pics of people by Ron Mueck



What I like in Ron Mueck's work is not so much the "life-likeness" of the figures (that has been done and re-done). It is their dramatic character, their theatricality. They have their stories, personalities, they are not types of people (like Duane Hanson's characters often were).
The pictures come from the Washington Post and have an added value: they create stories between the sculptures and the onlookers. This performative play, this superimposed dialogue, is a blessing - it takes our attention off the "look how real it looks" aspect and shows another level in the naturalistic technique.

Sunday, April 16, 2006

Writing down the dance

The history of contemporary dance knows many attempts at pinning down the choreographic composition. None of them is perfect though - and the main flaw is that they are mainly character-based, i.e., they create signs to represent movements. This semiotic approach has obvious limitations - the purity of movement, its dynamic and time is gone. Also, it takes a long time for someone to understand how a system works, so as to repeat it, or even read it correctly.
Simply recording on video also isn't enough, as it lacks all the advantages of symbolic transcription: yes, you can see what's happening, but how are you to explain it? How are you to know if what you're doing is the same? It all requires quite a lot of imagination, and one usually ends up confused and unable to really "get the real thing".
So how is a choreographer to mark down what he's come up with?
Here is a new, pretty solution:

Rotosketch is an intuitive tool for sketching, doodling and notating on top of video, such that the marks that are made are linked in time with the video. This allows the user to draw strokes along the the axis of time, as well as the normal x and y axes, and for those strokes to augment, analyze, interpret, or even obliterate a video sequence.
00rotobo.jpg

ps: Following the comment that "this has been done before. done a lot":Yes, it has. Using software to work with choreography has an entire history, that goes back at least to the great Merce Cunningham's 1989 performance with the program Life Forms. There were - and are - many other choreographers and programmers that followed. I'm not specialist on the matter - read more about it here and here and here. (Some examples of software are Isadora, the Choreograph, the Chaographer and the Interactive Choreographic Sketchbook). However, what seems to me particularly appealing about the Rotosketch is a combination of factors: 1) the possibility of including time as one of the variables in the sketch; 2) the "photoshop" characterisics that make it easy and intuitive (just use the pen and pad...); 3) the availability of the software (free download on the net); 4) the possibility of playing between the level of choreography and drawing. As you can see on the video, the sketch is really an interpretation of the draughtsman/analyst, allowing for a more personal, less software-dependent approach.

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Wednesday, April 12, 2006

Oscar Guzman: the surface of dreams

It is not quite as the artist, Oscar Guzman, would have it - those images are not photos. We can hardly say they have "characteristics of a photographic record", as the author puts it. They are clearly painted, in a style resembling some computer games. But that's where similarities stop.
I remember playing a flight simulator with my brother some years ago. We ignored the supposed objective of the game and simply kept flying around, enjoying the view. That is how I feel watching these wonderful city landscapes - as if I discovered another way, another level.
It is clearly the level of dreams. The architecture of dreams (hence some echoes of surrealism). The urban dream life. But it doesn't let me dive into it. And that's where the photo analogy becomes useful: here, I stay on the surface. I have evidence that this world exists, but nothing beyond that. These blurred figures are all I'll ever get - they are pictures of a lost civilization. And the association with computer games/graphics makes the civilization a truly unexpected discovery.
PS.: I have just one objection. I would rather not see the focused faces on some of the pictures. They refer me to a particular region, culture, part of the world. I think it's a pity, and not necessary to make our grey cells work.
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Monday, April 10, 2006

Ad



"The effort for Childcare, India aims to help more than 20 Million Indian Children who beg on the streets each day."
Found this powerful ad on a very entertaining site for ad-lovers. It has some brilliant ideas. Fascinating, how the world of advertizing is close to the artworld, without either of the sides openly acknowledging the brotherhood. With a few notable exceptions, of course.
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A pic and a quote

Adam Cullen and Cash Brown, Garden Slut

You might need to cross the Polish-German border a couple of times (filled with tens of brothels and thousands of garden dwarves for sale) to enjoy it as much as I do.

Oh, and the quote has nothing (?) to do with the pic:

“Politics is an embarrassment in much contemporary art – an exercise in selling prepackaged opinions to the converted” - art critic John McDonald
But if you still believe it does make a difference, and have been trying to think how the vectors of influence might work, read this recent discussion.

I stole both the pic and the quote at this too art-smart site.